If you press the button at the same time, Daemon will win that, because he’s a faster attacking character. Daemon would have a natural advantage over Nidhoggr, for example. It depends on the character and how fast their attack is. GamesBeat: When you have two characters charging at each other at once, is it really just a matter of who hits the X button first? It’s a safe environment to practice the characters while the AI fights you and see how everyone plays. You play a game, you don’t know what’s going on, and then you have to play another game. BLEEDING EDGE TECHNICAL ALPHA TRIALPoon: During the technical alpha, some people felt the game was a bit hard to learn, because you basically have to go through the trial by fire. If you want to see what exactly happened that time when you died and you didn’t know what hit you, you can watch the whole thing again, step through it, pause, and fly the camera around. You can spectate other matches as well, or watch your own matches back again. If you got nailed by Buttercup last game, you can watch her video and see what she’s about, what abilities she has. There are also some video tutorials in there for different characters. In between games, while you’re matchmaking maybe, you can go in the watch zone and spectate other players’ games. BLEEDING EDGE TECHNICAL ALPHA HOW TOYou don’t have to leave the game to watch what other people do and learn how to play other characters and understand what they’re doing. One reason we put that in is so that you have a learning resource within the game. We added that during the technical alpha. Tucker: One of the other things we added was the watch zone. Where I had difficulty was I didn’t know what the other characters could do to me yet. GamesBeat: And then go for the weakest character near you and try to take them out. Tucker: That’s usually what you do in these types of games. GamesBeat: What I picked up was to follow the directions of the person who knows what they’re doing. It’s leading you toward the roles that haven’t been filled yet. But if there’s already a tank picked on your team, the suggestion from that category will disappear. For example, when you first open the hero select, there’s a suggestion on some of the healers, some of the damage, some of the tanks. Tucker: There’s also a suggestion badge under the characters we think are easier to play. If you want to go four tanks and no support, that’s fine. It lets you know that it’s important to have that. The game says, “There’s no support on your team” until someone picks a support. GamesBeat: If someone picks first, then you start highlighting suggestions? That’s the main thing we concentrated on. We added Ai to the dojo, which is something that came up a lot. If you don’t have a support or a tank, that comes up as well. In the character select screen we have tool tips about which characters are easier or harder to play, to steer you toward the easier characters in your first couple of games. We talk about the importance of having a healer on the team, how important it is to have a balanced team. The new tutorial still does that, but we also talk about the importance of teamwork. The original tutorial was just teaching you the buttons, what to press and what they do. We spent a lot of time completely redoing the tutorial. It was a lot of fun after you played five or six games, but those first couple of games were quite difficult. Some people found the game difficult to get into, understanding the game modes and which characters to use. One of the main things people wanted was more onboarding. We started the technical alpha just after E3. Poon: It’s changed a bit since the beta, but I’d say it’s changed the most since the technical alpha. GamesBeat: Has the game changed quite a bit during the beta? Can you describe some of that? I played it last at E3, so it’s been a while. I’ve been working on this game since the start, pretty much. I’ve been at Ninja Theory for about six-and-a-half years. Gerald Poon: I worked with Rahni in Australia about 15 years ago at THQ, back in the day. GamesBeat: Did you both come from Devil May Cry?
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